Ishimaru Ryou

Description:

Song: Cold (But I’m Still Here) by Evans Blue

Nature: Architect
Demeanor: Curmudgeon
P’o Nature: The Monkey
Balance: Yin
Direction: North

Strength: 3
Dexterity: 5
Stamina: 3
Charisma: 3
Manipulation: 3
Appearance: 2
Perception: 3
Intelligence: 3
Wits: 3

Talents
Alertness 4
Athletics 2
Brawl
Dodge 4
Empathy
Expression
Intimidation 2
Leadership
Streetwise 1
Subterfuge 2

Skills
Acrobatics 2
Torture 4
Drive 2
Etiquette 3
Firearms 3
Martial Arts 5
Melee
Performance
Stealth 1
Survival

Knowledges
Computer
Enigmas
Investigation
Law
Linguistics 1
Medicine
Occult 4
Politics 2
Rituals 4
Science

Disciplines

  • Black Wind 2
  • Bone Shintai 2
  • Cultivation 1
  • Scrutinize 1
  • Chi’iu Muh 2

Backgrounds
Jade Artifact 2 (Yin Talisman)
Jade Artifact 2 (Yang Talisman)
Resources 3
Allies 2 (Ryusei)
Rites 4

  • Trace the Dragon’s Blood
  • Imbuing the Jade
  • Asserting the heavenly Privlege of Yang Demon Command
  • The Deceptive Jade Chains of Yin Demon Command

Dharmic Path: Howl of the Devil Tiger 2
Hun: 2
P’o: 4
Willpower: 7
Yin Chi: 6
Yang Chi: 4

Merits
Destiny
You have a great destiny, though you may well not realize it. Your Second Breath was attended by many powerful omens, and much is expected of you by your court. You didn’t suffer any trauma from Yomi, as you were well-prepared for it beforehand (your parents were knowing Scarlet Screens). You begin the game with 1 point more Dharma than usual. Your destiny will become more and more apparent as the chronicle goes on, prophecies and dreams guide your way, and grant you clues to your nature. The sense of direction and security this feeling of destiny grants you helps you overcome fear, depression, and discouragement caused by anything not relevant to your destiny. Until your Destiny is fulfilled, you may suffer setbacks, but nothing will thwart you permanently. How this is played is up to the Storyteller.

Flaws:
Witch-Hunted
A dangerous and skilled mortal hunter stalks your character, fully aware of what your Kuei-jin is and what he can do. Worse still, the subject is intelligent and crafty, he works to negate the advantages of your character’s Disciplines, and he may extend his hunt to your companions and associates. This hunter is beyond reason, and has some form of power, influence, or authority that puts you at a disadvantage. Your friends, family, and associates are likewise endangered.

While just about every Kuei-jin can claim some enemy, this Flaw makes your Kuei-jin a pariah. Nobody wants to hang out with someone who’s going to bring a psycho killer along. The hunter may even have friends or allies who continue to trouble your Kuei-jin if your Kuei-jin eludes, dissuades, or kills the individual. Whatever the case, this guy wants your Kuei-jin dead, he’s not going to stop, and he has access to special resources (or, at the very least, specialized knowledge) in his quest. Sooner or later, this Flaw will result in a confrontation. The resolution shouldn’t be an easy

Vengeful Ancestors
Your ancestors disapprove of what you’ve become and they take every opportunity to let you know it. You’re continually haunted by one or more ghosts: Possibly a mortified ancestor, possibly a wraithly ex-lover who wails remorsefully over your shameful existence as one of the Hungry Dead. This spirit plagues you constantly, possibly scaring away prey or inconveniencing you in various minor ways. Behaving piously and performing tasks for the spirit might cause it to cease troubling you for a time, but until the Flaw is bought off, it always comes back. Of course, certain vampires are more than capable of dealing with the dead, but behaving forcefully toward an ancestor or family member can have serious karmic repercussions.

Bio:

Ishimaru Ryou

Kindred of the East: the Song of Lanterns Jason_R